Given all of its different paths to take and ways to play, Baldur’s Gate 3 is full of secrets. In the hundreds of hours you spend in Faerûn, you’re let loose to tackle the main story as you wish, so there’s no way to see everything in one playthrough. Now, a player has come across one of these rarities – and it’s a little creepy.
In this interaction, Karlach offers to try out an integration tactic she picked up on while in Avernus. It doesn’t involve any kind of torture, just staring directly into her eyes while you answer questions. However, as soon as you agree to play along, she starts to stare at the player, not your character. Then, gradually, the questions she asks have less to do with your journey, and more to do with the game itself – all while Karlach gazes into your soul.
This strange conversation with Karlach was shared by YouTuber Chubblot, and it’s absolutely wild. Before getting into it, she explains that she wants to try out a technique she learned from a cleric. If you agree, it immediately becomes sinister, as she turns her head to look at the player.
Things start out simple enough, first asking for your name, and how you’re feeling. Then, things take a very sudden turn, and she seems to become distressed. She begins to explain how she can see fate itself, controlled by a “hand that decides” all of their lives, but “barely knows” the answers itself. If that didn’t make it clear enough that she’s referring to the player, the next questions really solidify it.
First, she asks if you know how the adventure ends. Then she asks if you’ve “done this before”, to which you can respond, “Well, I’ve journeyed to Baldur’s Gate once or twice, if that’s what you mean.” This is a clear reference to the first two games. But if you’ve never played them, you have the option to either tell her that – or reassure her that you’ve got “a few adventures” elsewhere under your belt by now.
That hardly helps, as she laments that she’s “stuck here” for “these hundred hours, or less, or more.” Definitely more Karlach, definitely more.
However, the best part is at the very end, when Karlach asks if we’re having fun. If you say yes, she’s ecstatic, cheering, “We did it!”. If you choose anything other than this, you’re a monster. Just let her be happy, even if she’s creeping you the hell out.
This is far from the only Baldur’s Gate 3 discovery made recently. As we covered yesterday, another player found a whole host of NPCs most fans will never meet because it involves killing most of the Tieflings in the Grove – and then siding with them anyway. If you do this, new characters will appear at the party in your camp. Larian really had to account for some strange player choices, huh?
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